Solar Panels and Batbox! – Modded Minecraft #4

In the fourth episode of ‘Modded Minecraft w/ Docm77 & Monkeyfarm’, we’re using all our coal to power our generator, and we need to improve our energy efficiency. We’ll make a batbox to increase energy storage, and solar panels to make some ‘free’ power. Enjoy! We planned to play Tekkit, but decided with the upcoming ‘Feed the Beast’ modpack… This has the same mods as Tekkit, but has the full support of the mod-makers, Docm77: www.youtube.com Monkeyfarm: www.youtube.com Currently installed Mods: Buildcraft 2 Industrial Craft 2 Red Power 2 Forestry Railcraft Iron Chests Code Chicken Core NEI NEI Plugins Wireless Redstone We want the community to be involved with this series, so please give us your feedback and suggestions. We welcome them all! Enjoy! Info about the upcoming Feed The Beast Pack: www.feed-the-beast.com http Info about Tekkit: www.technicpack.net

25 thoughts on “Solar Panels and Batbox! – Modded Minecraft #4”

  1. Hey guys I’m a new partnered youtuber and i want to get a good community growing! If you guys could please take the time to check out my channel and look at some of my videos it would be greatly appreciated! I do Minecraft let’s plays and i am doing a cool type of Minecraft series called Back to the Basics! Thanks again if you decide to check me out!

  2. see the dot on the batbox It needs to be facing the cables right click with a wrench to change direction

  3. Make static boots monkey when you move they charge your batpack really slowly tho but in long run they are worth getting

  4. I actually use a MFSU to keep my batboxes charged through the night ( I use primarily solar ) and those run pretty much everything with a steam engine, electric furnace, ect. Other wise they would run out of power before the sun comes up if I really put a load on them.

  5. One thing I think these guys could really benefit from once they get more power, is the Miner/Pump combo. It takes a bit of planning but once you have a Miner with QV scanner, you can use it to farm land for resources very quickly. Part of using that though, depends on if you have access to the config files, where you can include some of the ore types to pull which are not included by default. Its not a terribly expensive setup. Something to look forward to!!

  6. For extra fun, install tree capitator, plant a field of trees in a checkerboard pattern and when they’re all grown, chop one with an axe and you take out the whole field with one hit. 🙂

  7. At that point you start looking into the Buildcraft autocrafting table, or if you want faster, use redpower and the table from Tubestuff. Fastest would be an Energy Link hooked to a Buildcraft table to produce one item per tick, but I don’t see Power Converters in the FTB mod list.

  8. Just wire those 8 solars up and get the same 8 EU/t without costing a LV transformer. Compact solars are only good for saving space.

    Windmills beat solar. They are cheaper (saving 2 circuits for 4 iron) and generate more energy if you can get altitude. Just run a tin cable up 39 from the highest point around (base on a hill, ect) and add windmills around the cable top. At height 92 you equal a solar, on average, 26 above that is 2x a solar. Stop at 149 and they won’t break in a storm.

  9. >you have to start gathering the resources

    Speaking of games, the object for many people is simply to have fun, not turn the experience into a full time job where your goal is to be 100% optimal every second you play. Different strokes for different folks.

    Personally, I’ve little use for a MFSU until I finish making my quantum armor set since if I had a million EU lying around, I’d immediately feed it into a mass fab to make more UU for my quantum armor.

  10. You can run a minecraft server on any computer with an internet connection. If you’re only playing with a friend or two, you won’t need that many resources and any decent gaming computer should be able to handle it easily. The tekkit page has a server download, as well as the launcher for the client. This will get you running until you learn to set up a server the way you want it.

  11. For solar, watermills and most windmills, use tin cable, no rubber needed and a tin cable will carry the current from a solar panel without loss for 39 blocks. Tin will burn out if you try to carry current OUT of a batbox, so be sure the box is set the right way before you hook up that last wire. Later on, you’re swimming in diamonds and will end up using fiber optic for everything. The wires in between are all but useless, with the exception of HV cable for a high end CASUC nuclear reactor.

  12. Not all the mods go into the jar, most mods these days just go into the mods folder. The easy way to get everything they are using (and a few mods more) is get the tekkit launcher and use it, then go to your tekkit directory (c:/users/name/AppData/Roaming/.techniclauncher/tekkit) and drop the right version of Forestry in the mods folder.

    Yes, I know they aren’t using tekkit, but since we can’t get FTB and I don’t feel like teaching 100 newbies how to install mods, this will have to do. 🙂

  13. Might as well go for a Frame Quarry, can dig out a 32×32 hole down to bedrock in less time than a fully powered Buildcraft Quarry can dig a single layer.

  14. you seem to be missing the tree-capitator mod, that makes the whole tree come down with one axe chopping

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